The Derivative as a Rate of Change
Calculus Computing
Quick answer
A derivative is a rate of change: it says how fast one quantity changes per unit of another, in the units of the first divided by the units of the second. For a body moving along a line with position s(t), velocity is (ds)/(dt), speed is its absolute value, acceleration is (d^2s)/(dt^2) and jerk is (d^3s)/(dt^3). In economics the derivative of cost is the marginal cost, close to the price of one more unit.
Key takeaways
- The derivative (dy)/(dx) is the instantaneous rate of change of y with respect to x; its units are units of y per unit of x, and it changes if you change the variable (area against radius or against diameter).
- Velocity is v=(ds)/(dt) and its sign is the direction; speed is |v|; acceleration is a=(dv)/(dt)=(d^2s)/(dt^2); jerk is (da)/(dt). A body speeds up when v and a have the same sign and slows down when they differ.
- In free fall s=4.9t^2 metres gives v=9.8t and the constant acceleration 9.8 m/s^2; a rock thrown up at 49 m/s peaks after 5 s at 122.5 m and lands after 10 s.
- Marginal cost c'(x) approximates the cost of one more unit, and marginal revenue r'(x) the extra revenue; their difference estimates the extra profit. The approximation is good when the slope changes slowly.
- A large |f'| means that f is sensitive to its input: a small change in x makes a large change in f(x).
- From data, a derivative is a difference quotient, and every differentiation amplifies measurement noise: position noise of 0.01 m becomes a velocity error of 0.7 m/s and an acceleration error of about 60 m/s².
How do you measure how fast one quantity changes with another?
You take the derivative of the first quantity with respect to the second, and read it in units of the first per unit of the second. If y depends on x, the difference quotient (\Delta y)/(\Delta x) is the average rate of change over a step, and its limit (dy)/(dx) is the instantaneous rate of change. The word "instantaneous" is used even when x is not time, and it is often dropped: "the rate of change" means the instantaneous one. This is the same limit as the derivative at a point, now read as a rate.
The units come out of the quotient. If the area A of a circle is measured in square meters and its diameter D in meters, then (dA)/(dD) is in square meters per meter. For A=(π D^2)/(4), (dA)/(dD)=(π D)/(2), so when D=10 m the area is growing at 5π≈15.71 square meters for every extra meter of diameter.
The rate depends on the variable you choose. The same circle measured by its radius has A=π r^2 and (dA)/(dr)=2π r. At D=2r that is twice as large as (dA)/(dD), because the diameter grows twice as fast as the radius. Like kilometers per hour against meters per second, a rate always belongs to a pair of units.
The rates that turn out to be geometry. For a circle, (dA)/(dr)=2π r is its circumference; for a sphere, (dV)/(dr)=4π r^2 is its surface area; for a cube, (dV)/(da)=3a^2 is the area of three faces. The reason is the same in each: a slightly larger shape is the old one plus a thin layer, and the layer's volume is its area times its thickness.
Estimating a change. Since \Delta y≈(dy)/(dx) \Delta x for a small step, the rate gives a quick estimate. A sphere's radius grows from 2 m to 2.2 m: the volume rate at r=2 is 4π·4≈50.27 cubic meters per meter, so \Delta V≈50.27·0.2≈10.05 cubic meters. The exact change is \frac43π\left(2.2^3-2^3\right)≈11.09, about 10\% more: the estimate uses the slope at the start of the step, and the surface grows as the sphere does. A smaller step shrinks the error.
Pick a shape below and compare the exact increase with the rate.
Interactive: rates of area and volume
Grow a circle, a sphere, a cube or a square and see that the rate of its area or volume is a length or an area you already know: the circumference, the surface area, three faces, half the perimeter.
How do velocity, speed and acceleration come from derivatives?
For a body moving along a line with position s(t), velocity is the derivative of position, acceleration is the derivative of velocity, and jerk is the derivative of acceleration: v=(ds)/(dt), a=(dv)/(dt)=(d^2s)/(dt^2) and j=(da)/(dt)=(d^3s)/(dt^3). The line is usually horizontal or vertical, and s is the coordinate on it.
- Displacement and average velocity. From t to t+\Delta t the displacement is \Delta s=s(t+\Delta t)-s(t) and the average velocity is (\Delta s)/(\Delta t).
- Velocity is the limit of the average velocity as \Delta t→0. Its sign is the direction: positive when s is increasing (forward, or upward on a vertical line), negative when s is decreasing.
- Speed is the absolute value |v|, the rate of progress with no direction. A car driven to a friend's house and back at 50 km/h has a speedometer that shows 50 both ways, though its velocity is +50 then -50.
- Acceleration says how fast the velocity changes: it is the second derivative of position. It is measured in units of velocity per unit of time, such as m/s^2.
- Jerk is the rate of change of acceleration. A ride feels jerky when the acceleration changes abruptly, not necessarily when it is large.
A graph of s against t is not the path of the body: the path lies on the line, and the graph shows where the body is when. Its slope is the velocity.
Speeding up or slowing down. A body speeds up when velocity and acceleration have the same sign (it picks up speed in the direction it is going) and slows down when they have opposite signs. Acceleration alone does not tell you: a<0 with v<0 is a body moving backward and speeding up.
An example. Take s=t^3-6t^2+9t meters for 0\le t\le4 seconds. Then v=3t^2-12t+9=3(t-1)(t-3) and a=6t-12. The velocity is zero at t=1 and t=3, where the body turns round: s(1)=4 and s(3)=0. The table of the motion is
- 0<t<1: v>0, a<0, forward and slowing down;
- 1<t<2: v<0, a<0, backward and speeding up;
- 2<t<3: v<0, a>0, backward and slowing down;
- 3<t<4: v>0, a>0, forward and speeding up.
The displacement over [0,4] is s(4)-s(0)=4 m and the average velocity is 1 m/s, but the body actually travels 4+4+4=12 m, because the distance is added up piece by piece between the turns. At t=2, where a=0, the speed is |v(2)|=3 m/s.
Type your own position function below: it finds the turns exactly (even when they are not fractions), classifies every interval, and adds up the distance.
Interactive: motion along a line
Type a position function s(t) and see its velocity, acceleration and jerk, the graphs of position, velocity and acceleration, when the body moves forward or backward and speeds up or slows down, and its total distance.
How do you analyze free fall and a thrown object?
Near the surface of the Earth every falling body has the same constant acceleration g≈9.8 m/s^2, so its distance fallen from rest is s=\frac12gt^2=4.9t^2 meters, its velocity is v=9.8t and its acceleration is the constant 9.8. The formula comes from Galileo's experiments and holds in a vacuum; it models a dense, heavy object well for the first few seconds, before air resistance matters.
A dropped ball bearing. In the first 3 s it falls s(3)=4.9·9=44.1 m. Its velocity at that time is v(3)=9.8·3=29.4 m/s downward, its speed is 29.4 m/s and its acceleration is 9.8 m/s^2. Because the acceleration is constant, its jerk is (d)/(dt)(9.8)=0: nothing about free fall is jerky.
A rock thrown straight up. A blast sends a rock up with launch speed 49 m/s, so its height is s=49t-4.9t^2 meters, measured upward, and v=49-9.8t.
- How high does it go? At the top the velocity is 0: 49-9.8t=0 gives t=5 s and s(5)=245-122.5=122.5 m.
- Its speed at 78.4 m, going up and coming down. Solving 49t-4.9t^2=78.4 gives 4.9(t^2-10t+16)=0, which factors as (t-2)(t-8)=0: the rock is at 78.4 m after 2 s going up and after 8 s coming down. The velocities are v(2)=29.4 and v(8)=-29.4 m/s: the same speed, in opposite directions.
- Its acceleration. a=(d)/(dt)(49-9.8t)=-9.8 m/s^2 the whole time, up and down: gravity pulls downward, so the rock slows on the way up and speeds up on the way down. At the very top the velocity is zero and the acceleration is still -9.8.
- When does it land? s=49t-4.9t^2=4.9 t (10-t)=0 gives t=0 (the blast) and t=10 s. Its velocity on landing is v(10)=-49 m/s: it comes back at the speed it left with.
The same story with any launch speed v_0. From s=v_0t-\frac12gt^2 the top is at t=(v_0)/(g), its height is (v_0^2)/(2g), the landing is at t=(2v_0)/(g) (twice as long as the way up) and the landing velocity is -v_0. With v_0=49 and g=9.8 those are 5 s, (2401)/(19.6)=122.5 m and 10 s.
The graph of s against t is a parabola, but the rock moves along a vertical line: the parabola shows height against time, and its slope at each instant is the velocity. The tool of the previous section handles these: try the preset 49t - 4.9t^2 on 0\le t\le10.
What are marginal cost, marginal revenue and marginal profit?
In economics a marginal quantity is a derivative: the marginal cost is the rate of change of the cost c(x) with respect to the number of units x, (dc)/(dx), and it estimates what one more unit costs. The average cost of the next h units is (c(x+h)-c(x))/(h); its limit as h→0 is the marginal cost. Loosely, the marginal cost is defined as the extra cost of one more unit, c(x+1)-c(x), which is approximated by c'(x) when the slope of c does not change quickly near x. The approximation often works well for large x.
Cost, fixed and variable. A total cost function is often a cubic polynomial c(x)=α x^3+β x^2+\gamma x+\delta. The constant \delta is the fixed cost (rent, equipment, management) that does not depend on x; the other terms are variable costs (materials, labor). A cubic is usually enough to capture how cost behaves over a realistic range.
An example. Let the cost of making x radiators a day be c(x)=x^3-6x^2+15x dollars, and the revenue from selling them r(x)=x^3-3x^2+12x dollars. The shop makes 10 a day. What does an eleventh cost, and what does it bring?
- Marginal cost: c'(x)=3x^2-12x+15, so c'(10)=300-120+15=195 dollars.
- Marginal revenue: r'(x)=3x^2-6x+12, so r'(10)=300-60+12=252 dollars.
- Estimated profit from the extra radiator: 252-195=57 dollars.
The exact figures are c(11)-c(10)=770-550=220 dollars and r(11)-r(10)=1100-820=280 dollars, a profit of 60. The estimates 195, 252 and 57 are close but not equal, because the cost and revenue slopes rise as the output grows: the derivative is the rate at x=10, and one whole unit is a big step. A smaller step would agree better.
Marginal profit. Profit is revenue minus cost, p=r-c, so marginal profit is r'-c'. It is zero where marginal revenue equals marginal cost, a place where producing a little more or a little less changes the profit by about nothing. Finding the best production level among such places is a question about optimization, taken up later.
Marginal tax rate. Marginal rates appear in taxes too. If your marginal income tax rate is 28\% and your income rises by 1000 dollars, you pay about 280 dollars more in tax. That does not mean you pay 28\% of your whole income: it means (dT)/(dI)=0.28, the tax on each extra dollar. As income rises you may enter a higher bracket, and the marginal rate rises.
Type any cost and revenue below and compare each marginal value with the exact one-unit change.
Interactive: marginal cost, revenue and profit
Type a cost and a revenue function and compare each marginal value, the derivative, with the exact cost or revenue of one more unit, and find where marginal revenue equals marginal cost.
How does the derivative measure sensitivity to change?
A function is sensitive to its input where a small change in x produces a large change in f(x), and the derivative f'(x) measures exactly that: the larger |f'(x)|, the more sensitive f is at x. On a graph that is the steepness of the tangent line.
Peas and genes. Gregor Mendel found that if p (between 0 and 1) is the frequency of the gene for smooth skin in peas and 1-p that of wrinkled skin, then the proportion of smooth peas in the next generation is y=2p(1-p)+p^2=2p-p^2. The derivative is (dy)/(dp)=2-2p, close to 2 for p near 0 and close to 0 for p near 1. So the result is much more sensitive to p when p is small: adding a few smooth-skin genes to a population that is mostly wrinkled has a much bigger effect on later generations than adding the same number to a population that is already mostly smooth.
Braking distance. A model of the total stopping distance of a car at speed V km/h is s=0.21V+0.0063V^2 meters: the linear part is the distance covered while the driver reacts, the quadratic part the braking distance. The derivative is (ds)/(dV)=0.21+0.0126V, which is 0.84 meters per km/h at 50 km/h and 1.47 meters per km/h at 100 km/h. The stopping distance is much more sensitive to speed when you are already going fast: from 50 to 100 km/h the speed doubles but the stopping distance goes from 26.25 m to 84 m, more than three times as far.
How to read a sensitivity. The derivative is an absolute rate (units of f per unit of x), so it is the right measure when the units mean something to you: meters of distance for each km/h. A graph of f' next to the graph of f, as in graphing the derivative, shows at a glance where f is most and least sensitive.
How do you find rates of change from data in code?
When you have measurements instead of a formula, a derivative is a difference quotient of the data: use numpy.gradient on the positions to get velocities, and again on the velocities to get accelerations. The function uses central differences inside the data and one-sided differences at the two ends. For a quadratic like free fall the central difference is exact, so the interior velocities are exactly 9.8t and the interior accelerations 9.8, while the two end values are off, because a one-sided difference is only first-order accurate.
import numpy as np t = np.linspace(0, 3, 7) # a reading every half second s = 4.9 * t**2 # distance fallen, in meters v = np.gradient(s, t) # velocity a = np.gradient(v, t) # acceleration print(np.round(v, 2)) # [ 2.45 4.9 9.8 14.7 19.6 24.5 26.95] print(np.round(9.8 * t, 2)) # [ 0. 4.9 9.8 14.7 19.6 24.5 29.4 ] (the exact velocities) print(np.round(a, 2)) # [4.9 7.35 9.8 9.8 9.8 7.35 4.9 ] (the exact value is 9.8) c = lambda x: x**3 - 6*x**2 + 15*x # the radiators' cost print(c(11) - c(10), 3*10**2 - 12*10 + 15) # 220 195: the next unit against the marginal cost
Differentiating data makes noise louder. Real measurements have errors, and a derivative divides a difference of two nearby readings by a small time step, so a tiny position error becomes a larger velocity error, and differentiating again makes it far larger. The run below adds random noise of about 0.01 m (a centimeter) to 301 position readings of the same fall, 0.01 s apart. The velocity from them is off by about 0.7 m/s, and the acceleration by about 60 m/s², which is six times the true value. To get usable rates from noisy data, smooth the data first, fit a model such as s=\frac12gt^2 to it, or use readings farther apart.
rng = np.random.default_rng(0) t = np.linspace(0, 3, 301) # a reading every 0.01 s s = 4.9 * t**2 + rng.normal(0, 0.01, t.size) # the same fall, with 1 cm of noise v = np.gradient(s, t) a = np.gradient(v, t) print(round(float(np.std(s - 4.9*t**2)), 4)) # 0.0102 position error, in m print(round(float(np.std(v[2:-2] - 9.8*t[2:-2])), 3)) # 0.716 velocity error, in m/s print(round(float(np.std(a[4:-4] - 9.8)), 1)) # 62.7 acceleration error, in m/s^2
#include <iostream>
#include <cstdio>
using namespace std;
int main() {
double t[7], s[7], v[7], a[7]; // a reading every half second
for (int i = 0; i < 7; i++) { t[i] = 0.5 * i; s[i] = 4.9 * t[i] * t[i]; } // distance fallen, in meters
v[0] = (s[1] - s[0]) / 0.5; // velocity: one-sided at the ends, central inside
v[6] = (s[6] - s[5]) / 0.5;
for (int i = 1; i < 6; i++) v[i] = (s[i + 1] - s[i - 1]) / 1.0;
a[0] = (v[1] - v[0]) / 0.5; // acceleration: the same, applied to the velocity
a[6] = (v[6] - v[5]) / 0.5;
for (int i = 1; i < 6; i++) a[i] = (v[i + 1] - v[i - 1]) / 1.0;
for (int i = 0; i < 7; i++) printf("%6.2f", v[i]); // 2.45 4.9 9.8 14.7 19.6 24.5 26.95
cout << endl;
for (int i = 0; i < 7; i++) printf("%6.2f", 9.8 * t[i]); // the exact velocities
cout << endl;
for (int i = 0; i < 7; i++) printf("%6.2f", a[i]); // the exact acceleration is 9.8
cout << endl;
cout << (11 * 11 * 11 - 6 * 11 * 11 + 15 * 11) - (10 * 10 * 10 - 6 * 10 * 10 + 15 * 10) << " "
<< 3 * 10 * 10 - 12 * 10 + 15 << endl; // 220 195: the next unit against the marginal cost
// noise grows with every derivative: readings every 0.01 s, each off by 0, +0.01 or -0.01 m
double noise[3] = {0.01, -0.01, 0};
double e[40], ve[40], ae[40], h = 0.01;
for (int i = 0; i < 40; i++) e[i] = noise[i % 3];
for (int i = 1; i < 39; i++) ve[i] = (e[i + 1] - e[i - 1]) / (2 * h);
double maxS = 0, maxV = 0, maxA = 0;
for (int i = 0; i < 40; i++) if (e[i] > maxS) maxS = e[i];
for (int i = 2; i < 38; i++) {
ae[i] = (ve[i + 1] - ve[i - 1]) / (2 * h);
if (ve[i] > maxV) maxV = ve[i];
if (ae[i] > maxA) maxA = ae[i];
}
printf("%.2f %.1f %.1f\n", maxS, maxV, maxA); // the error in m, in m/s and in m/s^2
return 0;
}
/* output:
2.45 4.90 9.80 14.70 19.60 24.50 26.95
0.00 4.90 9.80 14.70 19.60 24.50 29.40
4.90 7.35 9.80 9.80 9.80 7.35 4.90
220 195
0.01 1.0 75.0
*/Who first measured instantaneous speed and marginal change?
Speed at an instant was a puzzle for two thousand years before calculus gave it a definition, and the economists' "margin" arrived two centuries after that.
- Galileo. In his Discourses on Two New Sciences (1638) Galileo showed that a body falling from rest covers distances in proportion to the square of the time, s\propto t^2, which is the law s=\frac12gt^2 used here. He found it by rolling balls down inclined planks, which slows the motion enough to time it.
- The Oxford Calculators. Scholars at Merton College, Oxford, in the 1330s distinguished uniform from non-uniform motion and defined "instantaneous velocity" in words; their mean speed theorem was drawn as a graph of speed against time by Nicole Oresme around 1350, centuries before the derivative.
- Newton. In the 1660s Isaac Newton treated velocity as the fluxion of position, the rate at which a flowing quantity changes, and acceleration as the fluxion of velocity: the derivative was invented, in part, to talk about motion.
- Marginal economics. Augustin Cournot used the derivative in his 1838 book on the mathematical theory of wealth to find the output that maximizes a firm's profit. The word "marginal" in economics comes from Friedrich von Wieser (1884), and the "marginal revolution" of the 1870s made it central.
What mistakes do people make with rates of change?
The most common mistakes with rates of change are the nine below, each with the correct statement.
| Mistake | Correct |
|---|---|
| ❌ Speed can be negative | Speed is the absolute value of velocity and is never negative; velocity is the one with a sign. |
| ❌ A negative acceleration means the body is slowing down | Only when the velocity is positive. A body with v<0 and a<0 moves backward and speeds up. |
| ❌ When the velocity is zero the acceleration is zero | A rock at the top of its flight has v=0 but still a=-9.8 m/s^2. |
| ❌ The graph of s against t is the path of the body | The path is the line the body moves on; the graph shows position against time, and its slope is the velocity. |
| ❌ Total distance equals displacement | Displacement is s(t_1)-s(t_0); distance adds up the sizes of the changes of s between the turns, so it can be larger (12 m against 4 m in the example). |
| ❌ The average velocity is always (v_0+v_1)/(2) | That holds only when the acceleration is constant. The average velocity is displacement over time. |
| ❌ Marginal cost is the total cost divided by the number of units | That is the average cost. Marginal cost is the derivative c'(x), the cost of one more unit. |
| ❌ With a 28% marginal tax rate you pay 28% of your whole income in tax | You pay 28% of each extra unit of income; the marginal rate is (dT)/(dI). |
| ❌ The rate (dA)/(dr) and the rate (dA)/(dD) of a circle are the same | They differ because the variables differ: (dA)/(dr)=2π r but (dA)/(dD)=(π D)/(2)=π r, half as large. |
Practice: test your understanding
These questions mix everything above. A wrong answer costs nothing here: read the hint and try again.
True or false?
Decide whether each statement is True or False.
- Velocity can be negative.
- Speed can be negative.
- Acceleration is the derivative of velocity.
- If the velocity is zero at an instant, the acceleration is zero too.
- The marginal cost at x is the derivative c'(x).
- The average velocity over any interval is (v_0+v_1)/(2).
Select all that apply
Choose all the correct statements about motion along a line.
- v=(ds)/(dt)
- a=(d^2s)/(dt^2)
- speed =|v|
- jerk =(da)/(dt)
- a=(ds)/(dt)
A velocity
A body has position s=t^2-3t+2 meters. Find its velocity at t=2 s, in m/s.
Free fall
A ball falls s=4.9t^2 meters in t seconds. What is its speed at t=3, in m/s?
The top of a throw
A rock has height s=49t-4.9t^2 meters. How high does it go (in m)?
Speeding up or slowing down?
At some instant a body has v=-3 m/s and a=-2 m/s^2. What is happening?
- moving backward and speeding up
- moving backward and slowing down
- moving forward and speeding up
- moving forward and slowing down
Total distance
A body has s=t^3-6t^2+9t meters. What total distance does it travel from t=0 to t=4, in m?
A marginal cost
The cost of x radiators is c(x)=x^3-6x^2+15x. Find the marginal cost at x=10.
Why the estimate is off
For the radiators, c'(10)=195 but the 11th radiator really costs c(11)-c(10)=220. Why the gap?
- the slope of c is rising, so one whole unit costs more than the slope at x=10 suggests
- the derivative was computed wrongly
- marginal cost is always smaller than the true cost
- the cost function is not a polynomial
A cube
A cube of side a has volume V=a^3. Find (dV)/(da) at a=4.
Sensitivity to speed
The stopping distance is s=0.21V+0.0063V^2 meters at V km/h. Find (ds)/(dV) at V=100 (meters per km/h).
A marginal tax rate
Your marginal income tax rate is 28% and your income rises by 1000 dollars. About how much more tax do you pay?
- 280 dollars
- 28 dollars
- 28% of your whole income
- 2800 dollars
Summary: the derivative as a rate of change at a glance
- Rate of change: (dy)/(dx)=\lim(\Delta y)/(\Delta x) in units of y per unit of x; it depends on the variable chosen; \Delta y≈(dy)/(dx)\Delta x for small steps.
- Motion: v=(ds)/(dt) (sign = direction), speed =|v|, a=(d^2s)/(dt^2), j=(da)/(dt); speeding up when v and a have the same sign; distance adds |\Delta s| between the turns, displacement is s(t_1)-s(t_0).
- Free fall: s=4.9t^2, v=9.8t, a=9.8, j=0; thrown up at v_0: top at (v_0)/(g), height (v_0^2)/(2g), landing at (2v_0)/(g) with velocity -v_0.
- Marginals: marginal cost c'(x)≈ c(x+1)-c(x), marginal revenue r', marginal profit r'-c'; marginal tax rate is the tax on the next unit of income.
- Sensitivity: a large |f'| means a small change in x makes a large change in f (Mendel's peas, braking distance).
- Data and code:
numpy.gradientfor velocity and acceleration from readings; each derivative amplifies noise.
Glossary: key terms
- Velocity
- The derivative of position with respect to time; its size is the speed and its sign is the direction of motion along a line.
- Speed
- The absolute value of velocity, the rate of progress regardless of direction, which is never negative.
- Acceleration
- The derivative of velocity with respect to time, which is also the second derivative of position; it measures how fast a body gains or loses velocity.
- Jerk
- The derivative of acceleration with respect to time, which is the third derivative of position; a ride is jerky when the acceleration changes abruptly.
- Displacement
- The change in position from the start to the end of a time interval, found by subtracting the starting position from the final one; it can be smaller than the distance travelled.
- Marginal cost
- The derivative of the cost of production with respect to the number of units produced, which approximates the cost of making one more unit.
- Marginal revenue
- The derivative of revenue with respect to the number of units sold, which approximates the extra revenue from selling one more unit.
- Sensitivity to change
- How strongly a function responds to a small change in its input, measured by the size of its derivative: the steeper the graph, the more sensitive the function.
Frequently asked questions
What is the derivative of position?
The derivative of position with respect to time is velocity. Differentiate velocity and you get acceleration, which is the second derivative of position. The sign of the velocity tells the direction of motion along the line, and its size is the speed.
What is the difference between velocity and speed?
Velocity is the derivative of position and has a sign that gives the direction, so it can be negative. Speed is the absolute value of velocity and is never negative. A car driven out and back at 50 kilometers per hour has speed 50 both ways but velocity 50 and then minus 50.
What is acceleration in calculus?
Acceleration is the derivative of velocity with respect to time, which is the second derivative of position. It is measured in units of velocity per unit of time, such as meters per second squared. In free fall near the Earth it is the constant 9.8.
What is jerk?
Jerk is the derivative of acceleration with respect to time, the third derivative of position. A ride feels jerky when the acceleration changes abruptly, not necessarily when it is large. In free fall the acceleration is constant, so the jerk is zero.
How do you tell whether an object is speeding up or slowing down?
Compare the signs of velocity and acceleration. If they are the same the object speeds up, and if they are opposite it slows down. A negative acceleration with a negative velocity means moving backward and speeding up, so acceleration alone is not enough.
What is marginal cost?
Marginal cost is the derivative of the cost of production with respect to the number of units made. It approximates the extra cost of making one more unit, and the approximation is good when the slope of the cost curve changes slowly near the current output.
What is the difference between marginal cost and average cost?
Average cost is the total cost divided by the number of units, so it spreads the whole cost over all units. Marginal cost is the derivative of the total cost, the cost of the next unit. They are equal only at special production levels.
How far does an object fall in free fall?
Starting from rest near the surface of the Earth and ignoring air resistance, an object falls 4.9 times the square of the time in meters. After 3 seconds that is 44.1 meters, and its velocity is then 9.8 times the time, which is 29.4 meters per second.
What are the units of a derivative?
The units of the quantity being differentiated divided by the units of the variable. Position in meters against time in seconds gives meters per second, and cost in dollars against units made gives dollars per unit. Changing the variable, such as radius to diameter, changes the number.
References
- Joel Hass, Christopher Heil, Maurice D. Weir et al. (2023). Thomas' Calculus: Early Transcendentals in SI Units (15th ed.), Section 3.4: The Derivative as a Rate of Change. Pearson.
- James Stewart (2015). Calculus (8th ed.), section 3.7: Rates of Change in the Natural and Social Sciences. Cengage Learning.
- Galileo Galilei (1638). Discorsi e dimostrazioni matematiche intorno a due nuove scienze (Discourses on Two New Sciences). Elsevier, Leiden.
- Augustin Cournot (1838). Recherches sur les principes mathématiques de la théorie des richesses. Hachette, Paris.
- NumPy Developers. NumPy reference: numpy.gradient. numpy.org. https://numpy.org/doc/stable/reference/generated/numpy.gradient.html.
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